About Me

Victor Omolasoye

Victor Omolasoye is a multidisciplinary designer with 4+ years of experience working across brand identity, UX/UI, and digital products. He combines research, strategy, and visual thinking to create brands and products that are clear, purposeful, and built around real user needs.

He has worked with founders and teams across the UK, US, Canada, China, and Africa, helping turn ideas into meaningful brands and digital experiences. He was also a Graduate Product Owner at Cowrywise, contributed to Bunkie, a home-services application.

His approach sits at the intersection of design, product, and strategy—bringing together business goals and user needs to create experiences that are not only visually strong, but useful, intuitive, and lasting.

Tools

What I work with

Figma
Photoshop
Illustrator
InDesign
Framer
Google Antigravity
Vercel
ChatGPT
Gemini
Flow
Notion
Slack
Google Workspace
Microsoft Teams
GitHub

How I Work

What I believe about design

01

Good design starts with understanding

I don't believe in designing from assumptions. Before I make a screen, identity, or visual system, I want to understand the problem, the people it is for, and what the business is trying to achieve. The better I understand the context, the more intentional the design becomes.

02

Design is more than making things look good

A beautiful interface can still be confusing. A strong brand can still fail to communicate. I care about aesthetics, but I care just as much about clarity, usability, and purpose. Every design decision should have a reason behind it.

03

I enjoy building from 0 → 1

Some of my most meaningful work has been starting with very little and helping shape what comes next. From defining a brand's visual direction to structuring a product experience, I enjoy turning ideas into something tangible, coherent, and ready to grow.

04

Collaboration makes the work better

I don't see design as a solo process. The best solutions often come from working closely with founders, product teams, developers, marketers, and other designers. I value open conversations, honest feedback, and bringing different perspectives into the process because good collaboration often reveals things I wouldn't see on my own.

05

Brand and product should speak the same language

I don't see brand identity and digital products as separate worlds. The way a company looks, communicates, and behaves should feel connected wherever people encounter it. I think about the bigger experience—not just the logo or the interface in isolation.

06

AI should amplify the designer, not replace the thinking

I see AI as another tool in the design process—one that can help me explore ideas faster, research possibilities, generate directions, and reduce repetitive work. But the important decisions still require human judgment, context, empathy, and taste. I use AI to expand what I can explore, while keeping the thinking and responsibility behind the work firmly with me.

07

Design should work in the real world

The best design isn't always the most complicated. I think about the person using the product, the context they're in, the limitations they might have, and what they actually need to accomplish. My goal is to make things feel simple, useful, and natural.

08

I care about what happens after the design

A design isn't finished when the Figma file is handed over. I like working closely with developers and stakeholders to make sure the idea survives implementation. I care about the final experience—not just how it looked in the design file.

Experience

Where I’ve worked

Mar. 2026 — Jul. 2026

Founding Designer · Graphic Designer

Forgelayers

Joined Forgelayers at an early stage as a founding designer, helping take the product and brand from 0 → 1. I defined and shaped the design direction across the different stages of the project, establishing the visual language, brand foundations, and creative systems needed to move the product from concept toward execution.

Worked across brand campaigns, digital assets, social media, and print while collaborating with the broader team to translate ideas into clear, consistent visual experiences. I was involved beyond individual design deliverables, contributing to how the product was positioned, communicated, and visually developed from the ground up.

Jan. 2026 — Jun. 2026

UI/UX Product Designer

Moovable Technology Limited

Worked as a key member of the product team designing the MVP for a logistics platform, helping translate the company’s operational and business requirements into a functional digital product. I contributed to the product experience across key user journeys, turning complex logistics workflows into clear, intuitive interfaces.

My work covered the design of the MVP and the complete administrative experience, including the platform’s admin pages, operational workflows, and supporting interfaces. I worked across user flows, wireframes, high-fidelity UI, prototyping, and responsive interface design, collaborating closely with the team to ensure the product was structured for real-world use.

I also worked alongside developers during design handoff and implementation, refining interfaces and resolving design considerations throughout the process. This allowed me to contribute not just to individual screens, but to the overall product structure and experience of the logistics platform.

Sep. 2025 — Apr. 2026

Graphic Designer

Jasper Creatives

Worked within a design agency environment, contributing to projects for clients across different industries and sectors. My role involved translating varied client requirements and brand objectives into compelling visual solutions across identity, marketing, campaigns, and digital communication.

Worked across multiple projects simultaneously, adapting to different visual directions, audiences, and business needs while maintaining a high standard of craft and consistency. Collaborated with the agency team throughout the creative process, from interpreting briefs and developing concepts to refining designs and preparing final deliverables.

Feb. 2025 — Feb. 2026

Brand and Product Designer

Untitled Designer

Delivered brand identities and product UI across sectors, translating business goals into clear visual systems and user-centred interfaces that shaped the full product experience.

Sep. 2025 — Dec. 2025

Founding Designer · Brand Designer

Anyrev

Joined Anyrev at an early stage as a founding designer and helped build the brand from 0 → 1. I was involved in defining the design direction from the beginning, shaping how the product should look, communicate, and present itself to its audience.

Developed the core brand identity, including the logo, visual language, typography, colour system, and brand guidelines. Rather than working from an established identity, I helped establish the foundations that would guide the brand across its different stages and future touchpoints.

Oct. 2025 — Mar. 2026

UI/UX Designer

Dev. and Design

Designed user flows and digital interfaces for web and mobile products, translating product requirements into intuitive and visually consistent experiences. Worked closely with developers throughout the design process to ensure that interfaces were practical to build and accurately translated from design to implementation.

Contributed to interaction design, responsive layouts, component consistency, and design handoff, with a focus on creating polished experiences that balanced usability, accessibility, and visual quality.

Jul. 2024 — Dec. 2024

Graphic Designer

Venture Tribe

Contributed as part of the design team, supporting the delivery of visual work across the venture community’s branding, events, and social media. My role focused on helping the team maintain a faster and more efficient creative workflow by taking on design tasks and ensuring deliverables were completed on time.

Worked across different types of visual communication while maintaining consistency with the organisation’s existing brand direction. This experience strengthened my ability to collaborate within a team, work efficiently under deadlines, and contribute to a larger creative output without compromising design quality.